GameApi 28
Library used by GameApi Builder tool
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PpmFileReader Class Reference

#include <Web.hh>

Inheritance diagram for PpmFileReader:
Collaboration diagram for PpmFileReader:

Public Member Functions

 PpmFileReader (std::string filename)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
bool status ()
virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const
bool Read ()
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ PpmFileReader()

PpmFileReader::PpmFileReader ( std::string filename)
inline

Member Function Documentation

◆ Collect()

void PpmFileReader::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void PpmFileReader::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual Color PpmFileReader::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void PpmFileReader::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

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◆ Read()

bool PpmFileReader::Read ( )
inline
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◆ SizeX()

virtual int PpmFileReader::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

virtual int PpmFileReader::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ status()

bool PpmFileReader::status ( )
inline
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The documentation for this class was generated from the following file: