GameApi 28
Library used by GameApi Builder tool
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QuadBitmapElem Member List

This is the complete list of members for QuadBitmapElem, including all inherited members.

Attrib(int face, int point, int id) constQuadBitmapEleminlinevirtual
AttribI(int face, int point, int id) constQuadBitmapEleminlinevirtual
BatchMap(int start_face, int end_face) constFaceCollectioninlinevirtual
Collect(CollectVisitor &vis)=0FaceCollectionpure virtual
Color(int face, int point) constQuadBitmapEleminlinevirtual
Duration() constFaceCollectioninlinevirtual
EndAttrib(int face, int point, int id) constFaceCollectioninlinevirtual
EndAttribI(int face, int point, int id) constFaceCollectioninlinevirtual
EndColor(int face, int point) constFaceCollectioninlinevirtual
EndFacePoint(int face, int point) constFaceCollectioninlinevirtual
EndPointNormal(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord3(int face, int point) constFaceCollectioninlinevirtual
FacePoint(int face, int point) constQuadBitmapEleminlinevirtual
FaceTexture(int face) constFaceCollectioninlinevirtual
FirstFrame()CollectInterfaceinlinevirtual
GenTexture(int num)FaceCollectioninlinevirtual
get(int face) constQuadBitmapEleminline
GetBoundingBox(bool &success) constFaceCollectioninlinevirtual
GetObject(int o) constFaceCollectioninlinevirtual
has_attrib() constFaceCollectioninlinevirtual
has_color() constFaceCollectioninlinevirtual
has_normal() constFaceCollectioninlinevirtual
has_skeleton() constFaceCollectioninlinevirtual
has_texcoord() constFaceCollectioninlinevirtual
HasBatchMap() constFaceCollectioninlinevirtual
HeavyPrepare()=0FaceCollectionpure virtual
Inside(Point p) constBooleanOpsinlinevirtual
Inside(Point p) constBooleanOpsinlinevirtual
IsMatrixElem() constFaceCollectioninlinevirtual
IsTransparent() constFaceCollectioninlinevirtual
Joints(int face, int point) constFaceCollectioninlinevirtual
LightAmount(int face, int point) constFaceCollectioninlinevirtual
name() const =0FaceCollectionpure virtual
NumBlocks() constCollectInterfaceinlinevirtual
NumFaces() constQuadBitmapEleminlinevirtual
NumObjects() constFaceCollectioninlinevirtual
NumPoints(int face) constQuadBitmapEleminlinevirtual
NumTextures() constFaceCollectioninlinevirtual
PointNormal(int face, int point) constQuadBitmapEleminlinevirtual
Prepare()=0FaceCollectionpure virtual
PrepareDone()FaceCollectioninlinevirtual
QuadBitmapElem(Bitmap< Quad > &voxel)QuadBitmapEleminline
Ready() constFaceCollectioninlinevirtual
ReadyToPrepare() constFaceCollectioninlinevirtual
SetDoneCount(int i)FaceCollectioninlinevirtual
StartTime() constFaceCollectioninlinevirtual
TexCoord(int face, int point) constQuadBitmapEleminlinevirtual
TexCoord3(int face, int point) constFaceCollectioninlinevirtual
TextureBuf(int num) constFaceCollectioninlinevirtual
Weights(int face, int point) constFaceCollectioninlinevirtual
~BooleanOps()BooleanOpsinlinevirtual
~BooleanOps()BooleanOpsinlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~FaceCollection()FaceCollectioninlinevirtual