GameApi 28
Library used by GameApi Builder tool
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QuadContinuousBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for QuadContinuousBitmap:
Collaboration diagram for QuadContinuousBitmap:

Public Member Functions

 QuadContinuousBitmap (float sx, float sy, Point2d p1, Point2d p2, Point2d p3, Point2d p4)
void Prepare ()
virtual float SizeX () const
virtual float SizeY () const
virtual bool Map (float x, float y) const
Public Member Functions inherited from ContinuousBitmap< bool >
virtual bool ReadyToPrepare () const
virtual ~ContinuousBitmap ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ QuadContinuousBitmap()

QuadContinuousBitmap::QuadContinuousBitmap ( float sx,
float sy,
Point2d p1,
Point2d p2,
Point2d p3,
Point2d p4 )
inline

Member Function Documentation

◆ Map()

virtual bool QuadContinuousBitmap::Map ( float x,
float y ) const
inlinevirtual

◆ Prepare()

void QuadContinuousBitmap::Prepare ( )
inlinevirtual

◆ SizeX()

virtual float QuadContinuousBitmap::SizeX ( ) const
inlinevirtual

◆ SizeY()

virtual float QuadContinuousBitmap::SizeY ( ) const
inlinevirtual

The documentation for this class was generated from the following file: