GameApi 28
Library used by GameApi Builder tool
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RandomBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for RandomBitmap:
Collaboration diagram for RandomBitmap:

Public Member Functions

void Prepare ()
int SizeX () const
int SizeY () const
float Map (int xx, int yy) const
 RandomBitmap (int x, int y, float min, float max)
 ~RandomBitmap ()
float Rand ()
Public Member Functions inherited from Bitmap< float >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ RandomBitmap()

RandomBitmap::RandomBitmap ( int x,
int y,
float min,
float max )
inline

◆ ~RandomBitmap()

RandomBitmap::~RandomBitmap ( )
inline

Member Function Documentation

◆ Map()

float RandomBitmap::Map ( int xx,
int yy ) const
inlinevirtual

Implements Bitmap< float >.

◆ Prepare()

void RandomBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< float >.

◆ Rand()

float RandomBitmap::Rand ( )
inline
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◆ SizeX()

int RandomBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< float >.

◆ SizeY()

int RandomBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< float >.


The documentation for this class was generated from the following file: