GameApi 28
Library used by GameApi Builder tool
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RandomSamplingBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for RandomSamplingBitmap:
Collaboration diagram for RandomSamplingBitmap:

Public Member Functions

 RandomSamplingBitmap (ContinuousBitmap< Color > &c, int count)
void Prepare ()
int SizeX () const
int SizeY () const
Color Map (int x, int y) const
float Rand ()
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ RandomSamplingBitmap()

RandomSamplingBitmap::RandomSamplingBitmap ( ContinuousBitmap< Color > & c,
int count )
inline
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Member Function Documentation

◆ Map()

Color RandomSamplingBitmap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void RandomSamplingBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ Rand()

float RandomSamplingBitmap::Rand ( )
inline
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◆ SizeX()

int RandomSamplingBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

int RandomSamplingBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: