GameApi 28
Library used by GameApi Builder tool
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RenderUpper Class Reference
Inheritance diagram for RenderUpper:
Collaboration diagram for RenderUpper:

Public Member Functions

 RenderUpper (ImplicitFunction3d *imp, int sx, int sy, float dx, float dy)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
float Map (int x, int y) const
Public Member Functions inherited from Bitmap< float >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ RenderUpper()

RenderUpper::RenderUpper ( ImplicitFunction3d * imp,
int sx,
int sy,
float dx,
float dy )
inline

Member Function Documentation

◆ Collect()

void RenderUpper::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void RenderUpper::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

float RenderUpper::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< float >.

◆ Prepare()

void RenderUpper::Prepare ( )
inlinevirtual

Implements Bitmap< float >.

◆ SizeX()

int RenderUpper::SizeX ( ) const
inlinevirtual

Implements Bitmap< float >.

◆ SizeY()

int RenderUpper::SizeY ( ) const
inlinevirtual

Implements Bitmap< float >.


The documentation for this class was generated from the following file: