GameApi 28
Library used by GameApi Builder tool
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RenderingEquation Class Reference

#include <Physics.hh>

Public Member Functions

 RenderingEquation (Point ray_p, Vector ray_dir, SurfaceIn3d &surf, Point tl_, Point br_)
Point InternalPos () const
Point2d SurfacePos () const
float RayPos () const
bool Success () const

Constructor & Destructor Documentation

◆ RenderingEquation()

RenderingEquation::RenderingEquation ( Point ray_p,
Vector ray_dir,
SurfaceIn3d & surf,
Point tl_,
Point br_ )
inline

Member Function Documentation

◆ InternalPos()

Point RenderingEquation::InternalPos ( ) const
inline

◆ RayPos()

float RenderingEquation::RayPos ( ) const
inline

◆ Success()

bool RenderingEquation::Success ( ) const
inline

◆ SurfacePos()

Point2d RenderingEquation::SurfacePos ( ) const
inline

The documentation for this class was generated from the following file: