GameApi 28
Library used by GameApi Builder tool
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RepositionCurve Class Reference

#include <Effect.hh>

Inheritance diagram for RepositionCurve:
Collaboration diagram for RepositionCurve:

Public Member Functions

 RepositionCurve (CurveIn3d &curve, Point new_start_point)
float Size () const
Point Index (float i) const
Public Member Functions inherited from CurveIn3d
virtual ~CurveIn3d ()
Public Member Functions inherited from Curve< Point >
virtual ~Curve ()
Public Member Functions inherited from Array< float, Point >
virtual ~Array ()
Public Member Functions inherited from Function< float, Point >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< float, Point >
typedef float Domain
typedef Point CoDomain
Public Attributes inherited from Function< float, Point >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ RepositionCurve()

RepositionCurve::RepositionCurve ( CurveIn3d & curve,
Point new_start_point )
inline

Member Function Documentation

◆ Index()

Point RepositionCurve::Index ( float i) const
inlinevirtual

◆ Size()

float RepositionCurve::Size ( ) const
inlinevirtual

Implements Array< float, Point >.


The documentation for this class was generated from the following file: