#include <GameApi_low.hh>
◆ cleanup()
| virtual void SDLMixerLowApi::cleanup |
( |
| ) |
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pure virtual |
◆ init()
| virtual void SDLMixerLowApi::init |
( |
| ) |
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pure virtual |
◆ Mix_AllocateChannels()
| virtual void SDLMixerLowApi::Mix_AllocateChannels |
( |
int | i | ) |
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pure virtual |
◆ Mix_GetMusicDecoder()
| virtual void SDLMixerLowApi::Mix_GetMusicDecoder |
( |
int | i | ) |
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pure virtual |
◆ Mix_GetNumMusicDecoders()
| virtual int SDLMixerLowApi::Mix_GetNumMusicDecoders |
( |
| ) |
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pure virtual |
◆ Mix_HaltChannel()
| virtual void SDLMixerLowApi::Mix_HaltChannel |
( |
int | channel | ) |
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pure virtual |
◆ Mix_Init()
| virtual void SDLMixerLowApi::Mix_Init |
( |
int | flags | ) |
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pure virtual |
◆ Mix_LoadMUS()
| virtual Low_Mix_Music * SDLMixerLowApi::Mix_LoadMUS |
( |
const char * | filename | ) |
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pure virtual |
◆ Mix_LoadWAV_RW()
◆ Mix_OpenAudio()
| virtual int SDLMixerLowApi::Mix_OpenAudio |
( |
int | rate, |
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int | flags, |
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int | val, |
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int | hup ) |
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pure virtual |
◆ Mix_PlayChannel()
| virtual int SDLMixerLowApi::Mix_PlayChannel |
( |
int | channel, |
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Low_Mix_Chunk * | mix_chunk, |
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int | val ) |
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pure virtual |
◆ Mix_PlayMusic()
| virtual void SDLMixerLowApi::Mix_PlayMusic |
( |
Low_Mix_Music * | mus, |
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int | val ) |
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pure virtual |
◆ Mix_QuickLoad_RAW()
| virtual Low_Mix_Chunk * SDLMixerLowApi::Mix_QuickLoad_RAW |
( |
unsigned char * | mem, |
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|
int | len ) |
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pure virtual |
The documentation for this class was generated from the following file: