GameApi 28
Library used by GameApi Builder tool
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ShaderBlock Class Referenceabstract

#include <GraphI.hh>

Public Member Functions

virtual ~ShaderBlock ()
virtual int NumChildren () const =0
virtual const ShaderBlock * Children (int i) const =0
virtual int get_uid () const =0
virtual float start_time () const =0
virtual float end_time () const =0
virtual BBox BoundingBox (float time) const =0
virtual std::string GetDistField () const =0
virtual std::string GetColor () const =0
virtual std::string GetNormal () const =0
virtual std::string GetTexCoord () const =0
virtual void set_vars (Program *sh)=0

Constructor & Destructor Documentation

◆ ~ShaderBlock()

virtual ShaderBlock::~ShaderBlock ( )
inlinevirtual

Member Function Documentation

◆ BoundingBox()

virtual BBox ShaderBlock::BoundingBox ( float time) const
pure virtual
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◆ Children()

virtual const ShaderBlock * ShaderBlock::Children ( int i) const
pure virtual
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◆ end_time()

virtual float ShaderBlock::end_time ( ) const
pure virtual
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◆ get_uid()

virtual int ShaderBlock::get_uid ( ) const
pure virtual
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◆ GetColor()

virtual std::string ShaderBlock::GetColor ( ) const
pure virtual
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◆ GetDistField()

virtual std::string ShaderBlock::GetDistField ( ) const
pure virtual
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◆ GetNormal()

virtual std::string ShaderBlock::GetNormal ( ) const
pure virtual
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◆ GetTexCoord()

virtual std::string ShaderBlock::GetTexCoord ( ) const
pure virtual
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◆ NumChildren()

virtual int ShaderBlock::NumChildren ( ) const
pure virtual
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◆ set_vars()

virtual void ShaderBlock::set_vars ( Program * sh)
pure virtual

◆ start_time()

virtual float ShaderBlock::start_time ( ) const
pure virtual
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The documentation for this class was generated from the following file: