#include <GraphI.hh>
◆ ~ShaderBlock()
| virtual ShaderBlock::~ShaderBlock |
( |
| ) |
|
|
inlinevirtual |
◆ BoundingBox()
| virtual BBox ShaderBlock::BoundingBox |
( |
float | time | ) |
const |
|
pure virtual |
◆ Children()
| virtual const ShaderBlock * ShaderBlock::Children |
( |
int | i | ) |
const |
|
pure virtual |
◆ end_time()
| virtual float ShaderBlock::end_time |
( |
| ) |
const |
|
pure virtual |
◆ get_uid()
| virtual int ShaderBlock::get_uid |
( |
| ) |
const |
|
pure virtual |
◆ GetColor()
| virtual std::string ShaderBlock::GetColor |
( |
| ) |
const |
|
pure virtual |
◆ GetDistField()
| virtual std::string ShaderBlock::GetDistField |
( |
| ) |
const |
|
pure virtual |
◆ GetNormal()
| virtual std::string ShaderBlock::GetNormal |
( |
| ) |
const |
|
pure virtual |
◆ GetTexCoord()
| virtual std::string ShaderBlock::GetTexCoord |
( |
| ) |
const |
|
pure virtual |
◆ NumChildren()
| virtual int ShaderBlock::NumChildren |
( |
| ) |
const |
|
pure virtual |
◆ set_vars()
| virtual void ShaderBlock::set_vars |
( |
Program * | sh | ) |
|
|
pure virtual |
◆ start_time()
| virtual float ShaderBlock::start_time |
( |
| ) |
const |
|
pure virtual |
The documentation for this class was generated from the following file: