#include <Shader.hh>
◆ FragmentAssigns()
| virtual std::string ShaderStringImpl::FragmentAssigns |
( |
| ) |
const |
|
inlinevirtual |
◆ FragmentCode()
| virtual std::string ShaderStringImpl::FragmentCode |
( |
| ) |
const |
|
inlinevirtual |
◆ FragmentColor()
| virtual std::string ShaderStringImpl::FragmentColor |
( |
| ) |
const |
|
inlinevirtual |
◆ FragmentDecls()
| virtual std::string ShaderStringImpl::FragmentDecls |
( |
| ) |
const |
|
inlinevirtual |
◆ FragmentGlobals()
| virtual std::string ShaderStringImpl::FragmentGlobals |
( |
| ) |
const |
|
inlinevirtual |
◆ FragmentMain()
| virtual std::string ShaderStringImpl::FragmentMain |
( |
| ) |
const |
|
inlinevirtual |
◆ FragmentShader()
| virtual std::string ShaderStringImpl::FragmentShader |
( |
| ) |
const |
|
inlinevirtual |
◆ VertexAssigns()
| virtual std::string ShaderStringImpl::VertexAssigns |
( |
| ) |
const |
|
inlinevirtual |
◆ VertexCode()
| virtual std::string ShaderStringImpl::VertexCode |
( |
| ) |
const |
|
inlinevirtual |
◆ VertexDecls()
| virtual std::string ShaderStringImpl::VertexDecls |
( |
| ) |
const |
|
inlinevirtual |
◆ VertexGlobals()
| virtual std::string ShaderStringImpl::VertexGlobals |
( |
| ) |
const |
|
inlinevirtual |
◆ VertexMain()
| virtual std::string ShaderStringImpl::VertexMain |
( |
| ) |
const |
|
inlinevirtual |
◆ VertexPosition()
| virtual std::string ShaderStringImpl::VertexPosition |
( |
| ) |
const |
|
inlinevirtual |
◆ VertexShader()
| virtual std::string ShaderStringImpl::VertexShader |
( |
| ) |
const |
|
inlinevirtual |
The documentation for this class was generated from the following file: