GameApi 28
Library used by GameApi Builder tool
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SimpleBlur Class Reference
Inheritance diagram for SimpleBlur:
Collaboration diagram for SimpleBlur:

Public Member Functions

 SimpleBlur (Bitmap< Color > &bm, float center_mult, float left_mult, float right_mult, float top_mult, float bottom_mult)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ SimpleBlur()

SimpleBlur::SimpleBlur ( Bitmap< Color > & bm,
float center_mult,
float left_mult,
float right_mult,
float top_mult,
float bottom_mult )
inline

Member Function Documentation

◆ Collect()

void SimpleBlur::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void SimpleBlur::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual Color SimpleBlur::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void SimpleBlur::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

virtual int SimpleBlur::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

virtual int SimpleBlur::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: