GameApi 28
Library used by GameApi Builder tool
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SphereDist Class Reference

#include <Graph.hh>

Inheritance diagram for SphereDist:
Collaboration diagram for SphereDist:

Public Member Functions

 SphereDist (Point center, float r, int sx, int sy, Point2d tl, Point2d br)
void Prepare ()
int SizeX () const
int SizeY () const
float Map (int x, int y) const
Public Member Functions inherited from Bitmap< float >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ SphereDist()

SphereDist::SphereDist ( Point center,
float r,
int sx,
int sy,
Point2d tl,
Point2d br )
inline

Member Function Documentation

◆ Map()

float SphereDist::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< float >.

◆ Prepare()

void SphereDist::Prepare ( )
inlinevirtual

Implements Bitmap< float >.

◆ SizeX()

int SphereDist::SizeX ( ) const
inlinevirtual

Implements Bitmap< float >.

◆ SizeY()

int SphereDist::SizeY ( ) const
inlinevirtual

Implements Bitmap< float >.


The documentation for this class was generated from the following file: