GameApi 28
Library used by GameApi Builder tool
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SpiralContinuousBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for SpiralContinuousBitmap:
Collaboration diagram for SpiralContinuousBitmap:

Public Member Functions

 SpiralContinuousBitmap (float sx, float sy, Point2d center, Function< float, float > &mymap)
void Prepare ()
float SizeX () const
float SizeY () const
Point2d Map (float x, float y) const
Public Member Functions inherited from ContinuousBitmap< Point2d >
virtual bool ReadyToPrepare () const
virtual ~ContinuousBitmap ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ SpiralContinuousBitmap()

SpiralContinuousBitmap::SpiralContinuousBitmap ( float sx,
float sy,
Point2d center,
Function< float, float > & mymap )
inline

Member Function Documentation

◆ Map()

Point2d SpiralContinuousBitmap::Map ( float x,
float y ) const
inlinevirtual

◆ Prepare()

void SpiralContinuousBitmap::Prepare ( )
inlinevirtual

◆ SizeX()

float SpiralContinuousBitmap::SizeX ( ) const
inlinevirtual

◆ SizeY()

float SpiralContinuousBitmap::SizeY ( ) const
inlinevirtual

The documentation for this class was generated from the following file: