◆ StableDiffusion()
| StableDiffusion::StableDiffusion |
( |
GameApi::Env & | env, |
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std::string | prompt, |
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std::string | filename ) |
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inline |
◆ Collect()
◆ get_filename()
| std::string StableDiffusion::get_filename |
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const |
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inline |
◆ HeavyPrepare()
| virtual void StableDiffusion::HeavyPrepare |
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inlinevirtual |
◆ Map()
| virtual Color StableDiffusion::Map |
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int | x, |
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int | y ) const |
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inlinevirtual |
◆ Prepare()
| virtual void StableDiffusion::Prepare |
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inlinevirtual |
◆ Prepare2()
| void StableDiffusion::Prepare2 |
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inline |
◆ ReadyToPrepare()
| virtual bool StableDiffusion::ReadyToPrepare |
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const |
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inlinevirtual |
◆ SizeX()
| virtual int StableDiffusion::SizeX |
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const |
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inlinevirtual |
◆ SizeY()
| virtual int StableDiffusion::SizeY |
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const |
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inlinevirtual |
◆ wait()
| void StableDiffusion::wait |
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const |
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inline |
The documentation for this class was generated from the following file: