#include <Stream.hh>
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| void | PolyLine (Point p1, Point p2) |
| void | TexLine (Point2d t1, Point2d t2) |
| void | ColorLine (Color c1, Color c2) |
| void | NormalLine (QuadNormal n1, QuadNormal n2) |
| void | PolyTri (Point p1, Point p2, Point p3) |
| void | TexTri (Point2d t1, Point2d t2, Point2d t3) |
| void | ColorTri (Color c1, Color c2, Color c3) |
| void | NormalTri (QuadNormal n1, QuadNormal n2, QuadNormal n3) |
| void | PolyQuad (Point p1, Point p2, Point p3, Point p4) |
| void | TexQuad (Point2d t1, Point2d t2, Point2d t3, Point2d t4) |
| void | ColorQuad (Color c1, Color c2, Color c3, Color c4) |
| void | NormalQuad (QuadNormal n1, QuadNormal n2, QuadNormal n3, QuadNormal n4) |
| void | MeshFace () |
| void | NormalFace () |
| void | TexFace () |
| void | ColorFace () |
| void | MeshFrame () |
| void | TexFrame () |
| void | ColorFrame () |
| void | NormalFrame () |
◆ ColorFace()
| void Stream3d::ColorFace |
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◆ ColorFrame()
| void Stream3d::ColorFrame |
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◆ ColorLine()
◆ ColorQuad()
◆ ColorTri()
◆ MeshFace()
| void Stream3d::MeshFace |
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◆ MeshFrame()
| void Stream3d::MeshFrame |
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◆ NormalFace()
| void Stream3d::NormalFace |
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◆ NormalFrame()
| void Stream3d::NormalFrame |
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◆ NormalLine()
◆ NormalQuad()
◆ NormalTri()
◆ PolyLine()
◆ PolyQuad()
◆ PolyTri()
◆ TexFace()
| void Stream3d::TexFace |
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◆ TexFrame()
| void Stream3d::TexFrame |
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◆ TexLine()
◆ TexQuad()
◆ TexTri()
◆ color
◆ colorindex
| std::vector<int> Stream3d::colorindex |
◆ m_color
◆ m_normal
◆ m_poly
◆ m_tex
◆ normal
| std::vector<Normal> Stream3d::normal |
◆ normalindex
| std::vector<int> Stream3d::normalindex |
◆ quad
| std::vector<Quad> Stream3d::quad |
◆ quadindex
| std::vector<int> Stream3d::quadindex |
◆ tex
| std::vector<Tex> Stream3d::tex |
◆ texindex
| std::vector<int> Stream3d::texindex |
◆ tmpcolor
◆ tmpnormal
| Normal Stream3d::tmpnormal |
◆ tmpquad
◆ tmptex
The documentation for this class was generated from the following file: