GameApi 28
Library used by GameApi Builder tool
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StringDisplayToBitmap Class Reference
Inheritance diagram for StringDisplayToBitmap:
Collaboration diagram for StringDisplayToBitmap:

Public Member Functions

 StringDisplayToBitmap (StringDisplay &sd, int def)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
Color Map (int x, int y) const
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ StringDisplayToBitmap()

StringDisplayToBitmap::StringDisplayToBitmap ( StringDisplay & sd,
int def )
inline

Member Function Documentation

◆ Collect()

void StringDisplayToBitmap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void StringDisplayToBitmap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

Color StringDisplayToBitmap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void StringDisplayToBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

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◆ SizeX()

int StringDisplayToBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

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◆ SizeY()

int StringDisplayToBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.

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The documentation for this class was generated from the following file: