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GameApi 28
Library used by GameApi Builder tool
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#include <Graph.hh>


Public Member Functions | |
| StructVoxel (Bitmap< X > &bm, Array< int, Y > &a) | |
| virtual int | SizeX () const |
| virtual int | SizeY () const |
| virtual int | SizeZ () const |
| virtual std::pair< X, Y > | Map (int x, int y, int z) const |
| Public Member Functions inherited from Voxel< std::pair< X, Y > > | |
| virtual void | Prepare ()=0 |
| virtual unsigned int | Color (int x, int y, int z) const |
| virtual Vector | Normal (int x, int y, int z) const |
| virtual void | CleanPrepare ()=0 |
| virtual | ~Voxel () |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual int | NumBlocks () const |
| virtual void | HeavyPrepare ()=0 |
| virtual void | FirstFrame () |
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inlinevirtual |
Implements Voxel< std::pair< X, Y > >.
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inlinevirtual |
Implements Voxel< std::pair< X, Y > >.
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inlinevirtual |
Implements Voxel< std::pair< X, Y > >.
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inlinevirtual |
Implements Voxel< std::pair< X, Y > >.