#include <ObjectEditor.hh>
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| virtual Surface | FindSurf (Loop l1, Loop l2, int p1, int p2) const =0 |
| virtual void | Color (Surface &s, Color c) const =0 |
| virtual void | Texture (Surface &s, int texture) const =0 |
| virtual void | Light (Surface &s, int light) const =0 |
◆ Color()
template<class Surface, class
Loop>
◆ FindSurf()
template<class Surface, class
Loop>
◆ Light()
template<class Surface, class
Loop>
| virtual void SurfaceManip< Surface, Loop >::Light |
( |
Surface & | s, |
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int | light ) const |
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pure virtual |
◆ Texture()
template<class Surface, class
Loop>
| virtual void SurfaceManip< Surface, Loop >::Texture |
( |
Surface & | s, |
|
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int | texture ) const |
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pure virtual |
The documentation for this class was generated from the following file: