GameApi 28
Library used by GameApi Builder tool
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SurfaceProperty Class Reference

#include <RayTrace.hh>

Inheritance diagram for SurfaceProperty:
Collaboration diagram for SurfaceProperty:

Public Member Functions

 SurfaceProperty (PointProperty &p, Point p1, Vector dx, Vector dy, int sx, int sy)
int SizeX () const
int SizeY () const
Color Index (int x, int y) const
Public Member Functions inherited from Bitmap< Color >
virtual Color Map (int x, int y) const=0
virtual void Prepare ()=0
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ SurfaceProperty()

SurfaceProperty::SurfaceProperty ( PointProperty & p,
Point p1,
Vector dx,
Vector dy,
int sx,
int sy )
inline

Member Function Documentation

◆ Index()

Color SurfaceProperty::Index ( int x,
int y ) const
inline

◆ SizeX()

int SurfaceProperty::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

int SurfaceProperty::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: