|
GameApi 28
Library used by GameApi Builder tool
|
#include <Math.hh>


Public Member Functions | |
| TensorDivergence (Tensor &t) | |
| Public Member Functions inherited from Vector | |
| Vector () | |
| Vector (float ddx, float ddy, float ddz) | |
| Vector (const Vector &aVec) | |
| Vector (const Point &aPoint) | |
| Point | operator() (Point p) const |
| Point | ApplyPoint (Point p) const |
| void | operator+= (const Vector &aVec) |
| void | operator*= (const float &aFloat) |
| void | operator/= (const float &aFloat) |
| Vector | operator- () const |
| void | XMultiply (const ComponentMultipliers &aMult) |
| void | YMultiply (const ComponentMultipliers &aMult) |
| void | ZMultiply (const ComponentMultipliers &aMult) |
| float | Dist () const |
| Vector | UnitConvert (const Vector &u_x, const Vector &u_y, const Vector &u_z) |
Additional Inherited Members | |
| Static Public Member Functions inherited from Vector | |
| static float | DotProduct (const Vector &aVec, const Vector &aVec2) |
| static Vector | CrossProduct (const Vector &aVec, const Vector &aVec2) |
| static float | FindProjectionLength (Vector u, Vector u_x) |
| static std::pair< Vector, Vector > | SplitToComponents (Vector u, Vector u_x) |
| static float | Angle (const Vector &aVec, const Vector &aVec2) |
| static Vector | UnitX () |
| static Vector | UnitY () |
| static Vector | UnitZ () |
| Public Attributes inherited from Vector | |
| float | dx |
| float | dy |
| float | dz |
|
inline |