GameApi 28
Library used by GameApi Builder tool
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TextureEvents Class Referenceabstract

#include <Widgets.hh>

Inheritance diagram for TextureEvents:

Public Member Functions

virtual void Pos (Point2d p)=0
virtual void HandleKey (int key)=0
virtual void HandlePointer (int button)=0
virtual void HandleTextureChange (Texture &tex)=0

Member Function Documentation

◆ HandleKey()

virtual void TextureEvents::HandleKey ( int key)
pure virtual

Implemented in DataTypeTextureEvents.

◆ HandlePointer()

virtual void TextureEvents::HandlePointer ( int button)
pure virtual

Implemented in DataTypeTextureEvents.

◆ HandleTextureChange()

virtual void TextureEvents::HandleTextureChange ( Texture & tex)
pure virtual

Implemented in DataTypeTextureEvents.

◆ Pos()

virtual void TextureEvents::Pos ( Point2d p)
pure virtual

Implemented in DataTypeTextureEvents.


The documentation for this class was generated from the following file: