#include <Shader.hh>
◆ TexturePiece()
| TexturePiece::TexturePiece |
( |
| ) |
|
|
inline |
◆ Config()
| virtual void TexturePiece::Config |
( |
const std::vector< int > & | env | ) |
|
|
inlinevirtual |
◆ FragmentCodeGen()
| virtual std::string TexturePiece::FragmentCodeGen |
( |
| ) |
const |
|
inlinevirtual |
◆ FragmentGlobals()
| virtual std::string TexturePiece::FragmentGlobals |
( |
| ) |
const |
|
inlinevirtual |
◆ Provides()
| virtual void TexturePiece::Provides |
( |
std::vector< int > & | vec | ) |
const |
|
inlinevirtual |
◆ VertexCodeGen()
| virtual std::string TexturePiece::VertexCodeGen |
( |
| ) |
const |
|
inlinevirtual |
◆ VertexGlobals()
| virtual std::string TexturePiece::VertexGlobals |
( |
| ) |
const |
|
inlinevirtual |
The documentation for this class was generated from the following file: