GameApi 28
Library used by GameApi Builder tool
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TextureWithHole Class Reference

#include <Equalizer.hh>

Inheritance diagram for TextureWithHole:
Collaboration diagram for TextureWithHole:

Public Member Functions

 TextureWithHole (Bitmap< Color > &orig, PointCollection2d &coll)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
Color Map (int x, int y) const
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ TextureWithHole()

TextureWithHole::TextureWithHole ( Bitmap< Color > & orig,
PointCollection2d & coll )
inline

Member Function Documentation

◆ Collect()

void TextureWithHole::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void TextureWithHole::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

Color TextureWithHole::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void TextureWithHole::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

int TextureWithHole::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

int TextureWithHole::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: