GameApi 28
Library used by GameApi Builder tool
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TexturedQuads Class Referenceabstract

#include <GraphI.hh>

Public Member Functions

virtual ~TexturedQuads ()
virtual int SizeX () const =0
virtual int SizeY () const =0
virtual Color Map (int x, int y) const =0
virtual int Size () const =0
virtual Point P1 (int i) const =0
virtual Point P2 (int i) const =0
virtual Point P3 (int i) const =0
virtual Point P4 (int i) const =0
virtual int Type (int i) const =0
virtual Point2d start (int type) const =0
virtual Point2d end (int type) const =0

Constructor & Destructor Documentation

◆ ~TexturedQuads()

virtual TexturedQuads::~TexturedQuads ( )
inlinevirtual

Member Function Documentation

◆ end()

virtual Point2d TexturedQuads::end ( int type) const
pure virtual

◆ Map()

virtual Color TexturedQuads::Map ( int x,
int y ) const
pure virtual

◆ P1()

virtual Point TexturedQuads::P1 ( int i) const
pure virtual

◆ P2()

virtual Point TexturedQuads::P2 ( int i) const
pure virtual

◆ P3()

virtual Point TexturedQuads::P3 ( int i) const
pure virtual

◆ P4()

virtual Point TexturedQuads::P4 ( int i) const
pure virtual

◆ Size()

virtual int TexturedQuads::Size ( ) const
pure virtual

◆ SizeX()

virtual int TexturedQuads::SizeX ( ) const
pure virtual

◆ SizeY()

virtual int TexturedQuads::SizeY ( ) const
pure virtual

◆ start()

virtual Point2d TexturedQuads::start ( int type) const
pure virtual

◆ Type()

virtual int TexturedQuads::Type ( int i) const
pure virtual

The documentation for this class was generated from the following file: