GameApi 28
Library used by GameApi Builder tool
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TexturedVoxel Class Referenceabstract

#include <GraphI.hh>

Public Member Functions

 TexturedVoxel (int num)
virtual ~TexturedVoxel ()
virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const =0
virtual int SX () const =0
virtual int SY () const =0
virtual int SZ () const =0
virtual bool IsEnabled (int x, int y, int z) const
virtual unsigned char Map (int x, int y, int z) const =0

Constructor & Destructor Documentation

◆ TexturedVoxel()

TexturedVoxel::TexturedVoxel ( int num)
inline

◆ ~TexturedVoxel()

virtual TexturedVoxel::~TexturedVoxel ( )
inlinevirtual

Member Function Documentation

◆ IsEnabled()

virtual bool TexturedVoxel::IsEnabled ( int x,
int y,
int z ) const
inlinevirtual

◆ Map() [1/2]

virtual Color TexturedVoxel::Map ( int x,
int y ) const
pure virtual
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◆ Map() [2/2]

virtual unsigned char TexturedVoxel::Map ( int x,
int y,
int z ) const
pure virtual

◆ SizeX()

virtual int TexturedVoxel::SizeX ( ) const
inlinevirtual

◆ SizeY()

virtual int TexturedVoxel::SizeY ( ) const
inlinevirtual

◆ SX()

virtual int TexturedVoxel::SX ( ) const
pure virtual

◆ SY()

virtual int TexturedVoxel::SY ( ) const
pure virtual

◆ SZ()

virtual int TexturedVoxel::SZ ( ) const
pure virtual

The documentation for this class was generated from the following file: