GameApi 28
Library used by GameApi Builder tool
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TriBoolBitmap Class Reference
Inheritance diagram for TriBoolBitmap:
Collaboration diagram for TriBoolBitmap:

Public Member Functions

 TriBoolBitmap (Bitmap< bool > *bb, Point2d p0, Point2d p1, Point2d p2)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
bool Map (int x, int y) const
Public Member Functions inherited from Bitmap< bool >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ TriBoolBitmap()

TriBoolBitmap::TriBoolBitmap ( Bitmap< bool > * bb,
Point2d p0,
Point2d p1,
Point2d p2 )
inline

Member Function Documentation

◆ Collect()

void TriBoolBitmap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void TriBoolBitmap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

bool TriBoolBitmap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< bool >.

◆ Prepare()

void TriBoolBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< bool >.

Here is the caller graph for this function:

◆ SizeX()

int TriBoolBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< bool >.

◆ SizeY()

int TriBoolBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< bool >.


The documentation for this class was generated from the following file: