GameApi 28
Library used by GameApi Builder tool
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TriangleContinuousBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for TriangleContinuousBitmap:
Collaboration diagram for TriangleContinuousBitmap:

Public Member Functions

 TriangleContinuousBitmap (float sx, float sy, const Point2d &p1, const Point2d &p2, const Point2d &p3)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
float SizeX () const
float SizeY () const
bool Map (float x, float y) const
bool Line (float x, float y, const Point2d &a, const Point2d &b) const
Public Member Functions inherited from ContinuousBitmap< bool >
virtual bool ReadyToPrepare () const
virtual ~ContinuousBitmap ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ TriangleContinuousBitmap()

TriangleContinuousBitmap::TriangleContinuousBitmap ( float sx,
float sy,
const Point2d & p1,
const Point2d & p2,
const Point2d & p3 )
inline

Member Function Documentation

◆ Collect()

void TriangleContinuousBitmap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void TriangleContinuousBitmap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Line()

bool TriangleContinuousBitmap::Line ( float x,
float y,
const Point2d & a,
const Point2d & b ) const
inline
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◆ Map()

bool TriangleContinuousBitmap::Map ( float x,
float y ) const
inlinevirtual

Implements ContinuousBitmap< bool >.

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◆ Prepare()

void TriangleContinuousBitmap::Prepare ( )
inlinevirtual

◆ SizeX()

float TriangleContinuousBitmap::SizeX ( ) const
inlinevirtual

◆ SizeY()

float TriangleContinuousBitmap::SizeY ( ) const
inlinevirtual

The documentation for this class was generated from the following file: