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| | VoxelFunction (GameApi::EveryApi &ev, unsigned int(*fptr)(GameApi::EveryApi &ev, int x, int y, int z, void *data), int sx, int sy, int sz, void *data) |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| void | Prepare () |
| virtual int | SizeX () const |
| virtual int | SizeY () const |
| virtual int | SizeZ () const |
| virtual unsigned int | Map (int x, int y, int z) const |
| void | CleanPrepare () |
| virtual unsigned int | Color (int x, int y, int z) const |
| virtual Vector | Normal (int x, int y, int z) const |
| virtual | ~Voxel () |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
◆ VoxelFunction()
| VoxelFunction::VoxelFunction |
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GameApi::EveryApi & | ev, |
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unsigned int(* | fptr )(GameApi::EveryApi &ev, int x, int y, int z, void *data), |
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int | sx, |
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int | sy, |
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int | sz, |
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void * | data ) |
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inline |
◆ CleanPrepare()
| void VoxelFunction::CleanPrepare |
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inlinevirtual |
◆ Collect()
◆ HeavyPrepare()
| void VoxelFunction::HeavyPrepare |
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inlinevirtual |
◆ Map()
| virtual unsigned int VoxelFunction::Map |
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int | x, |
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int | y, |
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int | z ) const |
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inlinevirtual |
◆ Prepare()
| void VoxelFunction::Prepare |
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inlinevirtual |
◆ SizeX()
| virtual int VoxelFunction::SizeX |
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const |
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inlinevirtual |
◆ SizeY()
| virtual int VoxelFunction::SizeY |
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const |
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inlinevirtual |
◆ SizeZ()
| virtual int VoxelFunction::SizeZ |
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const |
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inlinevirtual |
The documentation for this class was generated from the following file: