GameApi 28
Library used by GameApi Builder tool
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VoxelLandscape Class Reference
Inheritance diagram for VoxelLandscape:
Collaboration diagram for VoxelLandscape:

Public Member Functions

 VoxelLandscape (Bitmap< float > &bm, int height, int false_value, int true_value)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual int SizeZ () const
virtual int Map (int x, int y, int z) const
void CleanPrepare ()
Public Member Functions inherited from Voxel< int >
virtual unsigned int Color (int x, int y, int z) const
virtual Vector Normal (int x, int y, int z) const
virtual ~Voxel ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ VoxelLandscape()

VoxelLandscape::VoxelLandscape ( Bitmap< float > & bm,
int height,
int false_value,
int true_value )
inline

Member Function Documentation

◆ CleanPrepare()

void VoxelLandscape::CleanPrepare ( )
inlinevirtual

Implements Voxel< int >.

◆ Collect()

void VoxelLandscape::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void VoxelLandscape::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual int VoxelLandscape::Map ( int x,
int y,
int z ) const
inlinevirtual

Implements Voxel< int >.

◆ Prepare()

void VoxelLandscape::Prepare ( )
inlinevirtual

Implements Voxel< int >.

◆ SizeX()

virtual int VoxelLandscape::SizeX ( ) const
inlinevirtual

Implements Voxel< int >.

◆ SizeY()

virtual int VoxelLandscape::SizeY ( ) const
inlinevirtual

Implements Voxel< int >.

◆ SizeZ()

virtual int VoxelLandscape::SizeZ ( ) const
inlinevirtual

Implements Voxel< int >.


The documentation for this class was generated from the following file: