◆ VoxelLandscape()
| VoxelLandscape::VoxelLandscape |
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Bitmap< float > & | bm, |
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int | height, |
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int | false_value, |
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int | true_value ) |
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inline |
◆ CleanPrepare()
| void VoxelLandscape::CleanPrepare |
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inlinevirtual |
◆ Collect()
◆ HeavyPrepare()
| void VoxelLandscape::HeavyPrepare |
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inlinevirtual |
◆ Map()
| virtual int VoxelLandscape::Map |
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int | x, |
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int | y, |
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int | z ) const |
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inlinevirtual |
◆ Prepare()
| void VoxelLandscape::Prepare |
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inlinevirtual |
◆ SizeX()
| virtual int VoxelLandscape::SizeX |
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const |
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inlinevirtual |
◆ SizeY()
| virtual int VoxelLandscape::SizeY |
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const |
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inlinevirtual |
◆ SizeZ()
| virtual int VoxelLandscape::SizeZ |
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const |
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inlinevirtual |
The documentation for this class was generated from the following file: