#include <mesh_edgebreaker_traversal_encoder.h>
◆ MeshEdgebreakerTraversalEncoder()
| draco::MeshEdgebreakerTraversalEncoder::MeshEdgebreakerTraversalEncoder |
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◆ buffer()
| const EncoderBuffer & draco::MeshEdgebreakerTraversalEncoder::buffer |
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const |
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◆ Done()
| void draco::MeshEdgebreakerTraversalEncoder::Done |
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◆ EncodeAttributeSeam()
| void draco::MeshEdgebreakerTraversalEncoder::EncodeAttributeSeam |
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int | attribute, |
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bool | is_seam ) |
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◆ EncodeAttributeSeams()
| void draco::MeshEdgebreakerTraversalEncoder::EncodeAttributeSeams |
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◆ encoder_impl()
◆ EncodeStartFaceConfiguration()
| void draco::MeshEdgebreakerTraversalEncoder::EncodeStartFaceConfiguration |
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bool | interior | ) |
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◆ EncodeStartFaces()
| void draco::MeshEdgebreakerTraversalEncoder::EncodeStartFaces |
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◆ EncodeSymbol()
◆ EncodeTraversalSymbols()
| void draco::MeshEdgebreakerTraversalEncoder::EncodeTraversalSymbols |
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◆ GetOutputBuffer()
| EncoderBuffer * draco::MeshEdgebreakerTraversalEncoder::GetOutputBuffer |
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◆ Init()
◆ NewCornerReached()
| void draco::MeshEdgebreakerTraversalEncoder::NewCornerReached |
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CornerIndex | | ) |
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◆ NumEncodedSymbols()
| int draco::MeshEdgebreakerTraversalEncoder::NumEncodedSymbols |
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◆ SetNumAttributeData()
| void draco::MeshEdgebreakerTraversalEncoder::SetNumAttributeData |
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int | num_data | ) |
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◆ Start()
| void draco::MeshEdgebreakerTraversalEncoder::Start |
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The documentation for this class was generated from the following file: