GameApi 28
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tinygltf::Node Class Reference

#include <tiny_gltf.h>

Collaboration diagram for tinygltf::Node:

Public Member Functions

 Node ()
bool operator== (const Node &) const

Public Attributes

int camera
std::string name
int skin
int mesh
std::vector< int > children
std::vector< double > rotation
std::vector< double > scale
std::vector< double > translation
std::vector< double > matrix
std::vector< double > weights
ExtensionMap extensions
Value extras
std::string extras_json_string
std::string extensions_json_string

Constructor & Destructor Documentation

◆ Node()

tinygltf::Node::Node ( )
inline
Here is the caller graph for this function:

Member Function Documentation

◆ operator==()

bool tinygltf::Node::operator== ( const Node & ) const

Member Data Documentation

◆ camera

int tinygltf::Node::camera

◆ children

std::vector<int> tinygltf::Node::children

◆ extensions

ExtensionMap tinygltf::Node::extensions

◆ extensions_json_string

std::string tinygltf::Node::extensions_json_string

◆ extras

Value tinygltf::Node::extras

◆ extras_json_string

std::string tinygltf::Node::extras_json_string

◆ matrix

std::vector<double> tinygltf::Node::matrix

◆ mesh

int tinygltf::Node::mesh

◆ name

std::string tinygltf::Node::name

◆ rotation

std::vector<double> tinygltf::Node::rotation

◆ scale

std::vector<double> tinygltf::Node::scale

◆ skin

int tinygltf::Node::skin

◆ translation

std::vector<double> tinygltf::Node::translation

◆ weights

std::vector<double> tinygltf::Node::weights

The documentation for this class was generated from the following file: