GameApi 28
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vr::IVRExtendedDisplay Class Reference

#include <openvr_mingw.h>

Public Member Functions

void GetWindowBounds (int32_t *pnX, int32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight)
void GetEyeOutputViewport (EVREye eEye, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight)
void GetDXGIOutputInfo (int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex)

Member Function Documentation

◆ GetDXGIOutputInfo()

void vr::IVRExtendedDisplay::GetDXGIOutputInfo ( int32_t * pnAdapterIndex,
int32_t * pnAdapterOutputIndex )
inline

[D3D10/11 Only] Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1.

◆ GetEyeOutputViewport()

void vr::IVRExtendedDisplay::GetEyeOutputViewport ( EVREye eEye,
uint32_t * pnX,
uint32_t * pnY,
uint32_t * pnWidth,
uint32_t * pnHeight )
inline

Gets the viewport in the frame buffer to draw the output of the distortion into

◆ GetWindowBounds()

void vr::IVRExtendedDisplay::GetWindowBounds ( int32_t * pnX,
int32_t * pnY,
uint32_t * pnWidth,
uint32_t * pnHeight )
inline

Size and position that the window needs to be on the VR display.


The documentation for this class was generated from the following file: