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encoder_buffer.h
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1// Copyright 2016 The Draco Authors.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14//
15#ifndef DRACO_CORE_ENCODER_BUFFER_H_
16#define DRACO_CORE_ENCODER_BUFFER_H_
17
18#include <memory>
19#include <vector>
20
22#include "draco/core/macros.h"
23
24namespace draco {
25
26// Class representing a buffer that can be used for either for byte-aligned
27// encoding of arbitrary data structures or for encoding of variable-length
28// bit data.
30 public:
32 void Clear();
33 void Resize(int64_t nbytes);
34
35 // Start encoding a bit sequence. A maximum size of the sequence needs to
36 // be known upfront.
37 // If encode_size is true, the size of encoded bit sequence is stored before
38 // the sequence. Decoder can then use this size to skip over the bit sequence
39 // if needed.
40 // Returns false on error.
41 bool StartBitEncoding(int64_t required_bits, bool encode_size);
42
43 // End the encoding of the bit sequence and return to the default byte-aligned
44 // encoding.
45 void EndBitEncoding();
46
47 // Encode up to 32 bits into the buffer. Can be called only in between
48 // StartBitEncoding and EndBitEncoding. Otherwise returns false.
49 bool EncodeLeastSignificantBits32(int nbits, uint32_t value) {
50 if (!bit_encoder_active()) {
51 return false;
52 }
53 bit_encoder_->PutBits(value, nbits);
54 return true;
55 }
56 // Encode an arbitrary data type.
57 // Can be used only when we are not encoding a bit-sequence.
58 // Returns false when the value couldn't be encoded.
59 template <typename T>
60 bool Encode(const T &data) {
61 if (bit_encoder_active()) {
62 return false;
63 }
64 const uint8_t *src_data = reinterpret_cast<const uint8_t *>(&data);
65 buffer_.insert(buffer_.end(), src_data, src_data + sizeof(T));
66 return true;
67 }
68 bool Encode(const void *data, size_t data_size) {
69 if (bit_encoder_active()) {
70 return false;
71 }
72 const uint8_t *src_data = reinterpret_cast<const uint8_t *>(data);
73 buffer_.insert(buffer_.end(), src_data, src_data + data_size);
74 return true;
75 }
76
77 bool bit_encoder_active() const { return bit_encoder_reserved_bytes_ > 0; }
78 const char *data() const { return buffer_.data(); }
79 size_t size() const { return buffer_.size(); }
80 std::vector<char> *buffer() { return &buffer_; }
81
82 private:
83 // Internal helper class to encode bits to a bit buffer.
84 class BitEncoder {
85 public:
86 // |data| is the buffer to write the bits into.
87 explicit BitEncoder(char *data) : bit_buffer_(data), bit_offset_(0) {}
88
89 // Write |nbits| of |data| into the bit buffer.
90 void PutBits(uint32_t data, int32_t nbits) {
91 DRACO_DCHECK_GE(nbits, 0);
92 DRACO_DCHECK_LE(nbits, 32);
93 for (int32_t bit = 0; bit < nbits; ++bit) {
94 PutBit((data >> bit) & 1);
95 }
96 }
97
98 // Return number of bits encoded so far.
99 uint64_t Bits() const { return static_cast<uint64_t>(bit_offset_); }
100
101 // TODO(fgalligan): Remove this function once we know we do not need the
102 // old API anymore.
103 // This is a function of an old API, that currently does nothing.
104 void Flush(int /* left_over_bit_value */) {}
105
106 // Return the number of bits required to store the given number
107 static uint32_t BitsRequired(uint32_t x) {
108 return static_cast<uint32_t>(MostSignificantBit(x));
109 }
110
111 private:
112 void PutBit(uint8_t value) {
113 const int byte_size = 8;
114 const uint64_t off = static_cast<uint64_t>(bit_offset_);
115 const uint64_t byte_offset = off / byte_size;
116 const int bit_shift = off % byte_size;
117
118 // TODO(fgalligan): Check performance if we add a branch and only do one
119 // memory write if bit_shift is 7. Also try using a temporary variable to
120 // hold the bits before writing to the buffer.
121
122 bit_buffer_[byte_offset] &= ~(1 << bit_shift);
123 bit_buffer_[byte_offset] |= value << bit_shift;
124 bit_offset_++;
125 }
126
127 char *bit_buffer_;
128 size_t bit_offset_;
129 };
131 // All data is stored in this vector.
132 std::vector<char> buffer_;
133
134 // Bit encoder is used when encoding variable-length bit data.
135 // TODO(ostava): Currently encoder needs to be recreated each time
136 // StartBitEncoding method is called. This is not necessary if BitEncoder
137 // supported reset function which can easily added but let's leave that for
138 // later.
139 std::unique_ptr<BitEncoder> bit_encoder_;
140
141 // The number of bytes reserved for bit encoder.
142 // Values > 0 indicate we are in the bit encoding mode.
143 int64_t bit_encoder_reserved_bytes_;
144
145 // Flag used indicating that we need to store the length of the currently
146 // processed bit sequence.
147 bool encode_bit_sequence_size_;
148};
149
150} // namespace draco
151
152#endif // DRACO_CORE_ENCODER_BUFFER_H_
bool bit_encoder_active() const
Definition encoder_buffer.h:77
void Resize(int64_t nbytes)
Definition encoder_buffer.cc:31
friend class BufferBitCodingTest
Definition encoder_buffer.h:130
void EndBitEncoding()
Definition encoder_buffer.cc:58
EncoderBuffer()
Definition encoder_buffer.cc:23
void Clear()
Definition encoder_buffer.cc:26
std::vector< char > * buffer()
Definition encoder_buffer.h:80
bool StartBitEncoding(int64_t required_bits, bool encode_size)
Definition encoder_buffer.cc:33
bool Encode(const T &data)
Definition encoder_buffer.h:60
size_t size() const
Definition encoder_buffer.h:79
const char * data() const
Definition encoder_buffer.h:78
bool Encode(const void *data, size_t data_size)
Definition encoder_buffer.h:68
bool EncodeLeastSignificantBits32(int nbits, uint32_t value)
Definition encoder_buffer.h:49
#define DRACO_DCHECK_LE(a, b)
Definition macros.h:85
#define DRACO_DCHECK_GE(a, b)
Definition macros.h:83
lazy data
Definition meshpage.php:1583
Definition attribute_octahedron_transform.cc:21
int MostSignificantBit(uint32_t n)
Definition bit_utils.h:58
Definition GameApi.h:42