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GameApi 28
Library used by GameApi Builder tool
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#include <functional>#include <memory>#include <string>#include <type_traits>#include <vector>#include "boxed_cast.hpp"#include "boxed_number.hpp"#include "boxed_value.hpp"#include "type_conversions.hpp"#include "proxy_functions.hpp"

Go to the source code of this file.
Namespaces | |
| namespace | chaiscript |
| Namespace chaiscript contains every API call that the average user will be concerned with. | |
| namespace | chaiscript::dispatch |
| Classes and functions specific to the runtime dispatch side of ChaiScript. Some items may be of use to the end user. | |
| namespace | chaiscript::dispatch::detail |
Functions | |
| template<typename Ret, typename ... Params> | |
| std::function< Ret(Params...)> | chaiscript::dispatch::detail::build_function_caller_helper (Ret(Params...), const std::vector< Const_Proxy_Function > &funcs, const Type_Conversions_State *t_conversions) |