#include <string>
Go to the source code of this file.
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| EXPORT_API void | hp_loadCalibration () |
| EXPORT_API void | hp_loadLightfieldShaders () |
| EXPORT_API void | hp_loadBlitShaders () |
| EXPORT_API void | hp_loadCalibrationIntoShader () |
| EXPORT_API void | hp_setupQuiltSettings (unsigned int) |
| EXPORT_API void | hp_setupCustomQuiltSettings (unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) |
| EXPORT_API void | hp_setupQuiltTexture () |
| EXPORT_API void | hp_copyViewToQuilt (unsigned int) |
| EXPORT_API void | hp_drawLightfield () |
| EXPORT_API void | hp_setupBuffers () |
| EXPORT_API void | hp_initialize () |
| EXPORT_API void | hp_release () |
| EXPORT_API int | load_calibration (char *) |
| EXPORT_API void | get_version (char *) |
| void | setBool (unsigned int ID, const std::string &name, bool value) |
| void | setInt (unsigned int ID, const std::string &name, int value) |
| void | setFloat (unsigned int ID, const std::string &name, float value) |
| void | setVector (unsigned int ID, const std::string &name, float value0, float value1, float value2, float value3) |
| void | setMatrix (unsigned int ID, const std::string &name, float *value) |
| void | passQuiltSettingsToShader () |
◆ EXPORT_API
◆ get_version()
◆ hp_copyViewToQuilt()
| EXPORT_API void hp_copyViewToQuilt |
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unsigned int | | ) |
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◆ hp_drawLightfield()
◆ hp_initialize()
◆ hp_loadBlitShaders()
◆ hp_loadCalibration()
◆ hp_loadCalibrationIntoShader()
◆ hp_loadLightfieldShaders()
◆ hp_release()
◆ hp_setupBuffers()
◆ hp_setupCustomQuiltSettings()
| EXPORT_API void hp_setupCustomQuiltSettings |
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unsigned int | , |
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unsigned int | , |
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unsigned int | , |
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unsigned int | , |
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unsigned int | , |
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unsigned int | , |
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unsigned int | ) |
◆ hp_setupQuiltSettings()
| EXPORT_API void hp_setupQuiltSettings |
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unsigned int | | ) |
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◆ hp_setupQuiltTexture()
◆ load_calibration()
◆ passQuiltSettingsToShader()
| void passQuiltSettingsToShader |
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◆ setBool()
| void setBool |
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unsigned int | ID, |
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const std::string & | name, |
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bool | value ) |
◆ setFloat()
| void setFloat |
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unsigned int | ID, |
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const std::string & | name, |
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float | value ) |
◆ setInt()
| void setInt |
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unsigned int | ID, |
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const std::string & | name, |
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int | value ) |
◆ setMatrix()
| void setMatrix |
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unsigned int | ID, |
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const std::string & | name, |
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float * | value ) |
◆ setVector()
| void setVector |
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unsigned int | ID, |
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const std::string & | name, |
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float | value0, |
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float | value1, |
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float | value2, |
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float | value3 ) |
◆ cal_center
◆ cal_DPI
◆ cal_flipImageX
◆ cal_flipImageY
◆ cal_flipSubp
◆ cal_invView
◆ cal_pitch
◆ cal_screenH
◆ cal_screenW
◆ cal_slope
◆ cal_verticalAngle
◆ cal_viewCone
◆ hp_blitShader
◆ hp_FBO
◆ hp_lightfieldShader
◆ hp_quiltTexture
◆ hp_VAO
◆ hp_VBO
◆ qs_columns
◆ qs_height
◆ qs_numViews
◆ qs_rows
◆ qs_viewHeight
◆ qs_viewWidth
◆ qs_width