GameApi 28
Library used by GameApi Builder tool
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parser.cc File Reference
#include <string>
#include <fstream>
#include <algorithm>
#include <iostream>
#include <ios>
#include <vector>
Include dependency graph for parser.cc:

Classes

struct  Class
class  Function< A, B >
class  Parser

Functions

std::string convertapiname (std::string apiname)
int main (int argc, char *argv[])

Variables

std::string filenames []
std::string apinames []

Function Documentation

◆ convertapiname()

std::string convertapiname ( std::string apiname)
Here is the caller graph for this function:

◆ main()

int main ( int argc,
char * argv[] )

Variable Documentation

◆ apinames

std::string apinames[]

◆ filenames

std::string filenames[]
Initial value:
= {
"VectorTools.hh", "Buffer.hh",
"Intersect.hh", "Bitmap.hh", "Effect2.hh", "Shader.hh", "VolumeObjects.hh", "VolumeObjects.cc",
"Tree.hh", "Event.hh", "ObjectCreator.hh", "IntersectObject.hh",
"Widgets.hh", "Category.hh", "Plane.hh","Coordinates.hh", "Triangle.hh", "Game.hh",
"Editor.hh","Web.hh", "Functions.hh", "ShaderExpr.hh", "Font.hh", "FontEditor.hh",
"FreeType.hh", "FreeType2.hh", "VertexArray.hh", "StateChange.hh", "DistanceObject.hh", "GameRunner.hh",
"Graph.hh", "Effect.hh", "GameApi.cc",
"GameApi_an.cc","GameApi_bm.cc","GameApi_co.cc","GameApi_dr.cc","GameApi_ev.cc",
"GameApi_ex.cc","GameApi_fbo.cc","GameApi_f.cc","GameApi_fn.cc",
"GameApi_fnt.cc","GameApi_gr.cc","GameApi_gui.cc",
"GameApi_lay.cc",
"GameApi_li.cc","GameApi_main.cc","GameApi_mx.cc","GameApi_pc.cc",
"GameApi_phy.cc","GameApi_pla.cc","GameApi_pl.cc","GameApi_pt.cc",
"GameApi_pts.cc","GameApi_sh.cc","GameApi_shm.cc","GameApi_sm.cc",
"GameApi_spa.cc","GameApi_sp.cc","GameApi_st.cc","GameApi_su.cc",
"GameApi_tex.cc","GameApi_tr.cc","GameApi_trk.cc","GameApi_tx.cc",
"GameApi_vbo.cc","GameApi_ve.cc","GameApi_vo.cc","GameApi_wmod.cc",
"GameApi_wv.cc","GameApi_vx.cc","GameApi_cut.cc","GameApi_in.cc",
"GameApi_imp.cc","GameApi_plane.cc","GameApi_integrator.cc" }