GameApi 28
Library used by GameApi Builder tool
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short_alloc.hpp File Reference
#include <cstddef>
#include <cassert>
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Classes

class  arena< N, alignment >
class  short_alloc< T, N, Align >
struct  short_alloc< T, N, Align >::rebind< _Up >

Functions

template<class T, std::size_t N, std::size_t A1, class U, std::size_t M, std::size_t A2>
bool operator== (const short_alloc< T, N, A1 > &x, const short_alloc< U, M, A2 > &y) noexcept
template<class T, std::size_t N, std::size_t A1, class U, std::size_t M, std::size_t A2>
bool operator!= (const short_alloc< T, N, A1 > &x, const short_alloc< U, M, A2 > &y) noexcept

Function Documentation

◆ operator!=()

template<class T, std::size_t N, std::size_t A1, class U, std::size_t M, std::size_t A2>
bool operator!= ( const short_alloc< T, N, A1 > & x,
const short_alloc< U, M, A2 > & y )
inlinenoexcept

◆ operator==()

template<class T, std::size_t N, std::size_t A1, class U, std::size_t M, std::size_t A2>
bool operator== ( const short_alloc< T, N, A1 > & x,
const short_alloc< U, M, A2 > & y )
inlinenoexcept
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