#include <GameApi_h.hh>
◆ avg_time
| unsigned int MainLoopPriv::avg_time |
◆ corner_x
| int MainLoopPriv::corner_x =0 |
◆ corner_y
| int MainLoopPriv::corner_y =0 |
◆ count
◆ current_time
| float MainLoopPriv::current_time |
◆ delta_time
| float MainLoopPriv::delta_time |
◆ frame
◆ frame_time
| unsigned long long MainLoopPriv::frame_time |
◆ last_error
| int MainLoopPriv::last_error =0 |
◆ previous_frame_time
| unsigned int MainLoopPriv::previous_frame_time |
◆ profile_count
| std::map<std::string, int> MainLoopPriv::profile_count |
◆ profile_start_time
| std::map<std::string, std::chrono::time_point<std::chrono::high_resolution_clock> > MainLoopPriv::profile_start_time |
◆ profile_sums
| std::map<std::string, std::chrono::high_resolution_clock::duration > MainLoopPriv::profile_sums |
◆ screen
◆ screen_height
| int MainLoopPriv::screen_height |
◆ screen_rect_sx
| int MainLoopPriv::screen_rect_sx =800 |
◆ screen_rect_sy
| int MainLoopPriv::screen_rect_sy =600 |
◆ screen_width
| int MainLoopPriv::screen_width |
◆ time
| unsigned long long MainLoopPriv::time |
◆ time2
| unsigned long long MainLoopPriv::time2 |
The documentation for this struct was generated from the following file: