#include <FightGame.hh>
◆ AddLink() [1/2]
| void State::AddLink |
( |
char | c, |
|
|
State * | st ) |
|
inline |
◆ AddLink() [2/2]
| void State::AddLink |
( |
State * | st | ) |
|
|
inline |
◆ Alloc()
| void State::Alloc |
( |
int | count | ) |
|
◆ Follow()
| State * State::Follow |
( |
char | ca | ) |
const |
|
inline |
◆ IsEndGroup()
| bool State::IsEndGroup |
( |
char | | ) |
const |
|
inline |
◆ IsFinal()
| bool State::IsFinal |
( |
| ) |
const |
|
inline |
◆ IsStartGroup()
| bool State::IsStartGroup |
( |
char | | ) |
const |
|
inline |
◆ Lookup()
| std::vector< char > State::Lookup |
( |
| ) |
const |
|
inline |
◆ SetEndGroup()
| void State::SetEndGroup |
( |
bool | b | ) |
|
|
inline |
◆ SetFinal()
| void State::SetFinal |
( |
bool | f | ) |
|
|
inline |
◆ SetStartGroup()
| void State::SetStartGroup |
( |
bool | b | ) |
|
|
inline |
◆ SetTexture()
| void State::SetTexture |
( |
int | statenum, |
|
|
BufferRef | buffer ) |
◆ SwitchToState()
| void State::SwitchToState |
( |
int | statenum | ) |
|
◆ body_center
◆ head
◆ left_arm
◆ left_leg
◆ pos
◆ right_arm
◆ right_leg
The documentation for this class was generated from the following files: