GameApi 28
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V_Area_Type Struct Reference

#include <GraphI.hh>

Collaboration diagram for V_Area_Type:

Public Attributes

std::string name
int voxel_types =-1
float start_x
float start_y
float start_z
float end_x
float end_y
float end_z
float pos_x
float pos_y
float pos_z
int size_x
int size_y
int size_z
V_Voxel * voxels
int ground_heightmap = -1
int top_texture = -1
float top_start_x
float top_end_x
float top_start_z
float top_end_z
int left_texture = -1
float left_start_y
float left_end_y
float left_start_z
float left_end_z
int front_texture = -1
float front_start_x
float front_end_x
float front_start_y
float front_end_y
int wall =-1
int obj_type =-1
int obj_pos =-1

Member Data Documentation

◆ end_x

float V_Area_Type::end_x

◆ end_y

float V_Area_Type::end_y

◆ end_z

float V_Area_Type::end_z

◆ front_end_x

float V_Area_Type::front_end_x

◆ front_end_y

float V_Area_Type::front_end_y

◆ front_start_x

float V_Area_Type::front_start_x

◆ front_start_y

float V_Area_Type::front_start_y

◆ front_texture

int V_Area_Type::front_texture = -1

◆ ground_heightmap

int V_Area_Type::ground_heightmap = -1

◆ left_end_y

float V_Area_Type::left_end_y

◆ left_end_z

float V_Area_Type::left_end_z

◆ left_start_y

float V_Area_Type::left_start_y

◆ left_start_z

float V_Area_Type::left_start_z

◆ left_texture

int V_Area_Type::left_texture = -1

◆ name

std::string V_Area_Type::name

◆ obj_pos

int V_Area_Type::obj_pos =-1

◆ obj_type

int V_Area_Type::obj_type =-1

◆ pos_x

float V_Area_Type::pos_x

◆ pos_y

float V_Area_Type::pos_y

◆ pos_z

float V_Area_Type::pos_z

◆ size_x

int V_Area_Type::size_x

◆ size_y

int V_Area_Type::size_y

◆ size_z

int V_Area_Type::size_z

◆ start_x

float V_Area_Type::start_x

◆ start_y

float V_Area_Type::start_y

◆ start_z

float V_Area_Type::start_z

◆ top_end_x

float V_Area_Type::top_end_x

◆ top_end_z

float V_Area_Type::top_end_z

◆ top_start_x

float V_Area_Type::top_start_x

◆ top_start_z

float V_Area_Type::top_start_z

◆ top_texture

int V_Area_Type::top_texture = -1

◆ voxel_types

int V_Area_Type::voxel_types =-1

◆ voxels

V_Voxel* V_Area_Type::voxels

◆ wall

int V_Area_Type::wall =-1

The documentation for this struct was generated from the following file: