#include <GraphI.hh>
◆ end_x
◆ end_y
◆ end_z
◆ front_end_x
| float V_Area_Type::front_end_x |
◆ front_end_y
| float V_Area_Type::front_end_y |
◆ front_start_x
| float V_Area_Type::front_start_x |
◆ front_start_y
| float V_Area_Type::front_start_y |
◆ front_texture
| int V_Area_Type::front_texture = -1 |
◆ ground_heightmap
| int V_Area_Type::ground_heightmap = -1 |
◆ left_end_y
| float V_Area_Type::left_end_y |
◆ left_end_z
| float V_Area_Type::left_end_z |
◆ left_start_y
| float V_Area_Type::left_start_y |
◆ left_start_z
| float V_Area_Type::left_start_z |
◆ left_texture
| int V_Area_Type::left_texture = -1 |
◆ name
| std::string V_Area_Type::name |
◆ obj_pos
| int V_Area_Type::obj_pos =-1 |
◆ obj_type
| int V_Area_Type::obj_type =-1 |
◆ pos_x
◆ pos_y
◆ pos_z
◆ size_x
◆ size_y
◆ size_z
◆ start_x
| float V_Area_Type::start_x |
◆ start_y
| float V_Area_Type::start_y |
◆ start_z
| float V_Area_Type::start_z |
◆ top_end_x
| float V_Area_Type::top_end_x |
◆ top_end_z
| float V_Area_Type::top_end_z |
◆ top_start_x
| float V_Area_Type::top_start_x |
◆ top_start_z
| float V_Area_Type::top_start_z |
◆ top_texture
| int V_Area_Type::top_texture = -1 |
◆ voxel_types
| int V_Area_Type::voxel_types =-1 |
◆ voxels
◆ wall
| int V_Area_Type::wall =-1 |
The documentation for this struct was generated from the following file: