GameApi 28
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chaiscript::ChaiScript_Basic::State Struct Reference

Represents the current state of the ChaiScript system. State and be saved and restored. More...

#include <chaiscript_engine.hpp>

Collaboration diagram for chaiscript::ChaiScript_Basic::State:

Public Attributes

std::set< std::string > used_files
chaiscript::detail::Dispatch_Engine::State engine_state
std::set< std::string > active_loaded_modules

Detailed Description

Represents the current state of the ChaiScript system. State and be saved and restored.

Warning
State object does not contain the user defined type conversions of the engine. They are left out due to performance considerations involved in tracking the state
See also
ChaiScript::get_state
ChaiScript::set_state

Member Data Documentation

◆ active_loaded_modules

std::set<std::string> chaiscript::ChaiScript_Basic::State::active_loaded_modules

◆ engine_state

chaiscript::detail::Dispatch_Engine::State chaiscript::ChaiScript_Basic::State::engine_state

◆ used_files

std::set<std::string> chaiscript::ChaiScript_Basic::State::used_files

The documentation for this struct was generated from the following file: