GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
tinygltf::Animation Struct Reference

#include <tiny_gltf.h>

Collaboration diagram for tinygltf::Animation:

Public Member Functions

 Animation ()=default
bool operator== (const Animation &) const

Public Attributes

std::string name
std::vector< AnimationChannel > channels
std::vector< AnimationSampler > samplers
Value extras
ExtensionMap extensions
std::string extras_json_string
std::string extensions_json_string

Constructor & Destructor Documentation

◆ Animation()

tinygltf::Animation::Animation ( )
default
Here is the caller graph for this function:

Member Function Documentation

◆ operator==()

bool tinygltf::Animation::operator== ( const Animation & ) const

Member Data Documentation

◆ channels

std::vector<AnimationChannel> tinygltf::Animation::channels

◆ extensions

ExtensionMap tinygltf::Animation::extensions

◆ extensions_json_string

std::string tinygltf::Animation::extensions_json_string

◆ extras

Value tinygltf::Animation::extras

◆ extras_json_string

std::string tinygltf::Animation::extras_json_string

◆ name

std::string tinygltf::Animation::name

◆ samplers

std::vector<AnimationSampler> tinygltf::Animation::samplers

The documentation for this struct was generated from the following file: