GameApi 28
Library used by GameApi Builder tool
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tinygltf::Asset Struct Reference

#include <tiny_gltf.h>

Collaboration diagram for tinygltf::Asset:

Public Member Functions

 Asset ()=default
bool operator== (const Asset &) const

Public Attributes

std::string version = "2.0"
std::string generator
std::string minVersion
std::string copyright
ExtensionMap extensions
Value extras
std::string extras_json_string
std::string extensions_json_string

Constructor & Destructor Documentation

◆ Asset()

tinygltf::Asset::Asset ( )
default
Here is the caller graph for this function:

Member Function Documentation

◆ operator==()

bool tinygltf::Asset::operator== ( const Asset & ) const

Member Data Documentation

◆ copyright

std::string tinygltf::Asset::copyright

◆ extensions

ExtensionMap tinygltf::Asset::extensions

◆ extensions_json_string

std::string tinygltf::Asset::extensions_json_string

◆ extras

Value tinygltf::Asset::extras

◆ extras_json_string

std::string tinygltf::Asset::extras_json_string

◆ generator

std::string tinygltf::Asset::generator

◆ minVersion

std::string tinygltf::Asset::minVersion

◆ version

std::string tinygltf::Asset::version = "2.0"

The documentation for this struct was generated from the following file: