GameApi 28
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tinygltf::Scene Struct Reference

#include <tiny_gltf.h>

Collaboration diagram for tinygltf::Scene:

Public Member Functions

 Scene ()=default
bool operator== (const Scene &) const

Public Attributes

std::string name
std::vector< int > nodes
ExtensionMap extensions
Value extras
std::string extras_json_string
std::string extensions_json_string

Constructor & Destructor Documentation

◆ Scene()

tinygltf::Scene::Scene ( )
default
Here is the caller graph for this function:

Member Function Documentation

◆ operator==()

bool tinygltf::Scene::operator== ( const Scene & ) const

Member Data Documentation

◆ extensions

ExtensionMap tinygltf::Scene::extensions

◆ extensions_json_string

std::string tinygltf::Scene::extensions_json_string

◆ extras

Value tinygltf::Scene::extras

◆ extras_json_string

std::string tinygltf::Scene::extras_json_string

◆ name

std::string tinygltf::Scene::name

◆ nodes

std::vector<int> tinygltf::Scene::nodes

The documentation for this struct was generated from the following file: