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GameApi 28
Library used by GameApi Builder tool
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#include <openvr_mingw.h>
Public Attributes | |
| ID3D12Resource * | m_pResource |
| ID3D12CommandQueue * | m_pCommandQueue |
| uint32_t | m_nNodeMask |
Data required for passing D3D12 textures to IVRCompositor::Submit. Be sure to call OpenVR_Shutdown before destroying these resources.
| uint32_t vr::D3D12TextureData_t::m_nNodeMask |
| ID3D12CommandQueue* vr::D3D12TextureData_t::m_pCommandQueue |
| ID3D12Resource* vr::D3D12TextureData_t::m_pResource |