GameApi 28
Library used by GameApi Builder tool
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vr::D3D12TextureData_t Struct Reference

#include <openvr_mingw.h>

Public Attributes

ID3D12Resource * m_pResource
ID3D12CommandQueue * m_pCommandQueue
uint32_t m_nNodeMask

Detailed Description

Data required for passing D3D12 textures to IVRCompositor::Submit. Be sure to call OpenVR_Shutdown before destroying these resources.

Member Data Documentation

◆ m_nNodeMask

uint32_t vr::D3D12TextureData_t::m_nNodeMask

◆ m_pCommandQueue

ID3D12CommandQueue* vr::D3D12TextureData_t::m_pCommandQueue

◆ m_pResource

ID3D12Resource* vr::D3D12TextureData_t::m_pResource

The documentation for this struct was generated from the following file: