GameApi 28
Library used by GameApi Builder tool
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vr::HiddenAreaMesh_t Struct Reference

#include <openvr_mingw.h>

Collaboration diagram for vr::HiddenAreaMesh_t:

Public Attributes

const HmdVector2_t * pVertexData
uint32_t unTriangleCount

Detailed Description

The mesh to draw into the stencil (or depth) buffer to perform early stencil (or depth) kills of pixels that will never appear on the HMD. This mesh draws on all the pixels that will be hidden after distortion.

If the HMD does not provide a visible area mesh pVertexData will be NULL and unTriangleCount will be 0.

Member Data Documentation

◆ pVertexData

const HmdVector2_t* vr::HiddenAreaMesh_t::pVertexData

◆ unTriangleCount

uint32_t vr::HiddenAreaMesh_t::unTriangleCount

The documentation for this struct was generated from the following file: