GameApi 28
Library used by GameApi Builder tool
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vr::RenderModel_t Struct Reference

#include <openvr_mingw.h>

Collaboration diagram for vr::RenderModel_t:

Public Attributes

const RenderModel_Vertex_t * rVertexData
uint32_t unVertexCount
const uint16_t * rIndexData
uint32_t unTriangleCount
TextureID_t diffuseTextureId

Member Data Documentation

◆ diffuseTextureId

TextureID_t vr::RenderModel_t::diffuseTextureId

◆ rIndexData

const uint16_t* vr::RenderModel_t::rIndexData

◆ rVertexData

const RenderModel_Vertex_t* vr::RenderModel_t::rVertexData

◆ unTriangleCount

uint32_t vr::RenderModel_t::unTriangleCount

◆ unVertexCount

uint32_t vr::RenderModel_t::unVertexCount

The documentation for this struct was generated from the following file: