GameApi 28
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vr::VREvent_TouchPadMove_t Struct Reference

#include <openvr_mingw.h>

Public Attributes

bool bFingerDown
float flSecondsFingerDown
float fValueXFirst
float fValueYFirst
float fValueXRaw
float fValueYRaw

Detailed Description

when in mouse input mode you can receive data from the touchpad, these events are only sent if the users finger is on the touchpad (or just released from it). These events are sent to overlays with the VROverlayFlags_SendVRTouchpadEvents flag set.

Member Data Documentation

◆ bFingerDown

bool vr::VREvent_TouchPadMove_t::bFingerDown

◆ flSecondsFingerDown

float vr::VREvent_TouchPadMove_t::flSecondsFingerDown

◆ fValueXFirst

float vr::VREvent_TouchPadMove_t::fValueXFirst

◆ fValueXRaw

float vr::VREvent_TouchPadMove_t::fValueXRaw

◆ fValueYFirst

float vr::VREvent_TouchPadMove_t::fValueYFirst

◆ fValueYRaw

float vr::VREvent_TouchPadMove_t::fValueYRaw

The documentation for this struct was generated from the following file: