GameApi 28
Library used by GameApi Builder tool
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vr::VRTextureBounds_t Struct Reference

#include <openvr_mingw.h>

Public Attributes

float uMin
float vMin
float uMax
float vMax

Detailed Description

Allows the application to control what part of the provided texture will be used in the frame buffer.

Member Data Documentation

◆ uMax

float vr::VRTextureBounds_t::uMax

◆ uMin

float vr::VRTextureBounds_t::uMin

◆ vMax

float vr::VRTextureBounds_t::vMax

◆ vMin

float vr::VRTextureBounds_t::vMin

The documentation for this struct was generated from the following file: